We continued balancing the citizen needs in order to make the economy more interesting. Offering lower prices than the market will increase the reputation with your front store customers. From now on you can define for every item if the automated transporter is getting the according item at the market. Additionally, we added another option to the storage keeper in order to give you a bit more control on what automated transporters are supposed to procure. So from now on you can trade evidence again via the dynasty trade. AI wasn’t considering trade value of evidence). We had to remove that possibility as it was not very stable and caused several issues (eg. A little but sweet thing was added again with our new patch: The trading of evidence. This way the sovereign can freely change laws to his or her will. So what’s the benefit from becoming sovereign? As the ruler of the land the sovereign has the power to change any law in every city. The contender with the biggest approval (influence and popularity) wins and becomes sovereign. At the end of the race the amount of invested influence is further buffed by the popularity of the contestant with the public. As soon as the runner is in the race for becoming sovereign, dynasties can invest their influence. In order to be able to apply you need to unlock the according privilege and also use influence. Instead of just being appointed, dynasty leaders can “apply” to become sovereign. The previous system was not very exciting and also not very transparent on how it actually works. First, it’s all about how to become sovereign. As you know we didn’t just want to improve what you can do as a sovereign but also improve the gameplay around becoming sovereign. The work for this patch was fully focused on making the sovereign gameplay more interesting and overall the game more stable. With patch EA 0.9.4 we released the new trade routes.
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